OpenStreetMap (OSM)

General information about OSM:
With OSM data you can for example replace the X-Plane 10 autogen objects such as houses, trees, forests, etc.
The OSM data are real places.
Autogen objects of X-Plane 10 are now even been placed correctly and well adapted to the country strokes in appearance
but it is set only with a landclass-dependent Autogen algorithm.
In the OSM project, there is not yet all data at all points, so some villages can then look empty.
Here, everyone has to decide what he wants. There is also the possibility to use at the same time both representations: The objects of the X-Plane 10 and the additional OSM-data.
Sometimes it may then happen that two different objects are at the same place to see. The frame rate is thus also charged more.
OpenStreetMap (OSM) Landscape Additions:
In the X-Plane 10 main directory there is a folder called "Custom Scenery". In this folder resides the additionally sceneries.
Some scenery are already included there (our Aerosoft airports, etc. ..).
Next there is a file called scenery_packs.ini.
In this file, all in the Custon Scenery folder located scenery are registered.
An example entry looks as follows:
SCENERY_PACK Custom Scenery / Aerosoft - Keflavik BIKF /
or for an OSM extension:
SCENERY_PACK Custom Scenery / OSM_germany /
Depending on how you have called his folder of the OSM scenery.
X-Plane reads in the scenery in the order they are listed in the scenery_packs.ini.
With a simple editor, you can edit the file, so change the order with cut and paste.
If you want a scenery not to see, but left in the Custom Scenery folder, then you can change the entry in the following manner:
SCENERY_PACK_DISABLED Custom Scenery / "Name of the scenery" /
Area scenery (e.g OSM) should always stand behind (below) airports.
If you additionally use photo sceneries, these entries are generally at the end of the ini file.
An mesh-files must reside at the very end of the ini-file.
But this article is only about OSM.
So if you want to install an OSM scenery additionally, proceed as follows:
1. Install the OpensceneryX database. This contains only the objects, no location data. The location data are in the OSM files.
The database OpensceneryX you get here (Installer):
The installer creates a OpensceneryX database in Custom Scenery folder. Please read the instructions on the above page.
In the Custom Scenery folder now is the OpensceneryX file. The position of the file in the Custom Scenery folder does not matter.
Using the above installer, this database should be updated from time to time.
Without the OpensceneryX no OSM database objects would be visible. X-Plane 10 would also report a scenery error.
2. Install the OSM data for specific areas:
The pure OSM data cannot be read directly from X-Plane 10, they need to be converted.
Ready for X-Plane 10 converted files to certain areas you can download here:
Please read the description there.
The finished converted sceneries (folders) have to be copied to the Custom Scenery folder.
Then X-Plane 10 must be started once briefly, so the scenery_packs.ini can read the new scenery.
Mostly the new scenry appears at the top of the ini file..
Now the OSM scenery in the scenery_packs.ini (simple editor to use) have to moved to the right place.
3. Convert OSM data itself:
Pure OSM data you can find for example here:
or here:
The relevant data are the bz2 or pfd data:
Example: germany.osm.bz2 or so: germany.osm.pfd
The bz2 file you can download and unpack with a decompressor (eg 7z). Then you have an osm file.
This now needs to be converted using a converter into the X-Plane 10 format.
PFD data can be converted directly.
The converter OSM2XP you get here:
OSM2XP requires a correctly installed Java environment. Please read the above page.
With the OSM2XP program you can now convert the osm data and then you havea scenery that can be processed by X-Plane 10.
This scenery (folder) has to be copied into the Custom Scenery folder.
The OSM2XP program is largely self-explanatory. Just convert some files and test a few smaller areas ....
Caution: The conversion can take a long time (Java is not fast). Depending on the size of the area once more days .....
And please don't convert roads, street lighting, etc..(this can be adjusted). Such data X-Plane 10 uses from the OSM project already.
The OSM scenery are always at least one folder with another sub-folder which is always named "Earth nav data".
So, now first of all have fun and good luck ..
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